﻿using UnityEngine;
using UnityEngine.UI;

public class PlayerStateUI : MonoBehaviour
{
    [SerializeField] Image readyImg;
    public bool IsReady { get { return readyImg.enabled; } }
    public void SetReadyState()
    {
        readyImg.enabled = !readyImg.enabled;
    }
    public void ReSetState()
    {
        readyImg.enabled = false;
    }
}